[Blender] Blender硬表面建模核心技术训练视频教程

本教程是关于Blender硬表面建模核心技术训练视频教程,时长:2小时07分,大小:840 MB,格式:MP4高清视频格式,教程使用软件:Blender 2.8,作者:Josh Gambrell,共26个章节,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

This course is about blender hard surface modeling core technology training video course, duration: 2 hours and 07 minutes, size: 840 MB, format: MP4 high-definition video format, using software: blender 2.8, author: Josh Gambell, a total of 26 chapters, language: English.

Blender is an open source, multi platform, lightweight and versatile 3D animation software, providing a series of animation short film production solutions from modeling, animation, materials, rendering, to audio processing, video editing. Blender uses Python as the built-in script, supports the yafaray renderers, and also builds the game engine. Animation tools, including reverse action components, can set bones, structural deformation, key frames, timeline, nonlinear video editing, vertex weight measurement and flexible momentum components, including mesh collision detection and a particle system with reconnaissance and collision detection, solid collision, cloth, liquid, force field calculation.

The Hard-Surface Handbook was created to assist with the understanding of the various topics in hard-surface modeling. There are so many different important topics in hard-surface modeling, from auto smooth, bevel weight, booleans, ngons, shading, etc, and this handbook is meant to cover each and every one of those topics in-depth.

















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