Convergence between film/TV and video game pipelines has arrived in the form of virtual production tools and video game features that support linear storytelling. As realtime film continues its slow progress towards mainstream acceptance, there has never been a better time to get to grips with storytelling “in engine”. Understanding the why, how and when to use realtime rendering as opposed to offline rendering is a valuable skill for any filmmaker. The key to effective use of realtime engines on-screen and on-set is understanding how game cinematics are produced.