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本教程是关于Blender中Eevee渲染引擎制作体积云视频教程,时长:2小时12分,大小:4.9 GB,格式:MP4高清视频格式,教程使用软件:Blender 2.8,作者:Kent Trammell,共8个章节,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
This tutorial is about the production of volume cloud video by eevee rendering engine in blender, duration: 2 hours and 12 minutes, size: 4.9 GB, format: MP4 HD video format, tutorial software: blender 2.8, author: Kent Trammell, a total of 8 chapters, language: English.
Blender is an open source, multi platform, lightweight and versatile 3D animation software, providing a series of animation short film production solutions from modeling, animation, materials, rendering, to audio processing, video editing. Blender uses Python as the built-in script, supports the yafaray renderers, and also builds the game engine. Animation tools, including reverse action components, can set bones, structural deformation, key frames, timeline, nonlinear video editing, vertex weight measurement and flexible momentum components, including mesh collision detection and a particle system with reconnaissance and collision detection, solid collision, cloth, liquid, force field calculation.
In this Blender course learn how to create realistic clouds with Blender 2.8 and the Eevee render engine. Discover the power of Blender’s Shader Editor for generating volumetric clouds.
Take to the Skies with Blender and Eevee
Clouds are a great example of volumetric shapes. They’re gaseous which means they can’t realistically be modeled with polygons. Instead they’re entirely generated with shader nodes.
Even though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. Thanks to Blender’s cutting edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real time.









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