[C4D] C4D液体浇注滴溅粘着模拟动画大师级视频教程

课程介绍
本教程是关于C4D液体浇注滴溅粘着模拟动画大师级视频教程,时长:9小时30分,大小:7.9 GB,MP4高清视频格式,教程使用软件:Cinema 4D,Redshift,附源文件,作者:Justin Bates,共12个章节,语言:英语。
Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也人人素材网使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。

This course is about C4d liquid pouring splash adhesion simulation animation master class video tutorial, duration: 9 hours and 30 minutes, size: 7.9 GB, MP4 HD video format, tutorial software: Cinema 4D, redshift, attached source file, author: Justin Bates, a total of 12 chapters, language: English.
Cinema 4D is a 3D drawing software developed by German company Maxon computer. It is well known for its high computing speed and powerful rendering plug-in. Cinema 4D is widely used in advertising, film, industrial design, and other aspects. For example, in Avatar, there is a flower crow 3D animation research room. Chinese staff used Cinema 4D to make some scenes. It is very good to see the performance of C4d in such large films. In other animated films, there are a lot of C4d used by Renren material website, such as "doom", "van Helsing", "Spider Man", "Polar Express", "open season" and so on. It is becoming the first choice of many first-class artists and film companies. Cinema 4D has become mature, and the functions of many modules represent the achievements of scientific and technological progress in similar software.
This tutorial extensively investigates creating small to medium scaled Liquid Simulation using X-Particles within Cinema 4D. Techniques will include pouring, sticking and colour mixing for creating viscous liquid effects used for such things as paint, gels, slime, goo, saliva and chocolate to name but a few.
This tutorial xpFluids V01 solely focuses on the xpFluidPBD solver object and does not go into the xpFluidFX solver. Justin will cover medium to large scaled fluid simulations with the next tutorial; XPFluids V02.
xpFluids V01 COVERS :
– The basic fundamental settings of the xpFluidPBD solver.
– The X-Particles project scene settings.
– Emitters – Standard, volumes & objects, Particle Radius
– Particle Groups, Modifiers, Actions & Questions related to the simulations.
– Meshing your simulation – OVDBMesher
– Collisions – Objects, surface adhesion techniques.
– Wetmaps, Vertex Maker & use of Fields for control.
– Colour mixing.
BONUS SCENE FILES
Bonus Scene Files are provided of Justin’s setups, some of which use Redshift for Rendering. The training introduces over 60 working files throughout the course, however Justin being the boss that he is provides even more! Another 15 plus in fact! These bonus scenes are final scene setup files to allow you an opportunity for deeper exploration. Thank you, Justin!
























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